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Games
Alpha 1 - Alpha 2
A warm up game to introduce everyone to the concept of paintball. An easy capture-the-flag game with your team simply meandering up to the opposing team base, casually borrowing their flag and taking it for a pleasant stroll in the woods back to your own base. Well, as calm a walk though the wood as possible with a whole army firing at you, paint flying everywhere and the opposition trying to get your flag as well... Lots of action in your very first game!
The Village
The game has an attacking team, and a defending team. The attacking team will have to locate and plant a bomb, after first sprinting across three bridges that cross a gully and then infiltrating the village that is filled with the opposing defence team. Once the attacking team have pushed back the defenders, their objective is to locate the explosive and deploy it into the enemy stronghold, which has several elevated defensive points and openings through which to mow down the attacking team. This game is about bravery and cunning, and having the guts to go forward.
Mad Scientist
The Nam
Bogs. Elephant grass. Swampy marshland. Imagine the sounds of CH-47 Chinooks whirling over the trees above your head and you could easily picture yourself in the battlefields of Vietnam. This is our biggest game zone and perfect for anyone strategically minded as tactics are the best way to win. Flank ‘em, charge ‘em, ambush ‘em or even sneak up in the long grass to reach and recover your objective!
Bridge assault
One of our most challenging games as one team must guide and defend players hidden behind large shields over bridges and towards flags whilst protecting their own entrenched position. The hidden catch with this game is that any hint of cowardice may result in your court martial!
Nuclear bomb deactivation
Whilst the clock is ticking, the location and deciphering of various encrypted code must be obtained from enemy intelligence personnel, this may require a degree of interrogation or bribery on your part. The Geneva Convention has no authority in this highly specialised, demanding scenario aimed at groups that require a greater emphasis on team management and problem solving skills.
Gettysburg
In this game, there are no barricades. There are no shelters. There is nowhere you can run. Just like the great battles of the American Civil Wars you’ll line up, shoulder to shoulder with your comrades in arms, eyeing the distant enemy’s own front line. Silence fills the air, tension hanging on the command of the Marshals. “Take aim.”
The sharp intake of breath as many markers are raised either side of you fills your ears. “One shot... FIRE!”
Paintballs zing past each other mid-air as they whiz to their targets. Many of your comrades will fall. Are you still alive? Close up the rank and prepare...
“Remaining players!............ one step FORWARD!............ Take aim!............”
Pain Game
This game will almost always be played at the end of the day, to use up excess ammo and give every player the chance to shoot anyone they particularly dislike! Except the marshals of course, who will patrol the game borders looking for anyone who dares hide and flush them out! It is, conversely, an optional game. There are no teams, no objectives, no time limit, just your own pain barrier and hopper full of paint! When you run out or if you have had enough, you can retreat, but we suggest you make it hasty- an open back is way too tempting a target!