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Games

Alpha 1 - Alpha 2

A warm up game to introduce everyone to the concept of paintball. An easy capture-the-flag game with your team simply meandering up to the opposing team base, casually borrowing their flag and taking it for a pleasant stroll in the woods back to your own base. Well, as calm a walk though the wood as possible with a whole army firing at you, paint flying everywhere and the opposition trying to get your flag as well... Lots of action in your very first game!

 

The Village

The VillageThe game has an attacking team, and a defending team.
The attacking team will have to locate and plant a bomb,
after first sprinting across three bridges that cross a gully
and then infiltrating the village that is filled with the opposing
defence team. Once the attacking team have pushed back
the defenders, their objective is to locate the  explosive
and deploy it into the enemy stronghold, which has
several elevated defensive points and openings through 
which to mow down the attacking team.
This game is about bravery and cunning, and having the 
guts to go forward.

Mad Scientist

The Nam

NameBogs. Elephant grass. Swampy marshland. Imagine the sounds of CH-47
Chinooks whirling over the trees above your head
and you could easily
picture yourself in the battlefields of Vietnam. This is our biggest game 
zone and perfect for anyone strategically minded as tactics are the best
way to win.
Flank ‘em, charge ‘em, ambush ‘em or even sneak up in the long grass
to reach and recover your objective!

 

 

Bridge assault

One of our most challenging games as one team must guide and
defend players hidden behind large shields over bridges and towards
flags whilst protecting their own entrenched position. The hidden catch
with this game is that any hint of cowardice may result in your
 court martial!

Nuclear bomb deactivation

Nuke Whilst the clock is ticking, the location and deciphering of   various encrypted code must be obtained from enemy intelligence personnel, this may require a degree of interrogation or bribery on your part. The Geneva Convention has no authority in this highly specialised, demanding scenario aimed at groups that require a greater emphasis on team management and problem solving skills.

Gettysburg

In this game, there are no barricades. There are no shelters.
There is nowhere you can run. Just like the great battles of the American Civil
Wars you’ll line up, shoulder to shoulder with your comrades in arms,
eyeing the distant enemy’s own front line. Silence fills the air, tension hanging
on the command of the Marshals.
“Take aim.”

The sharp intake of breath as many markers are raised either side of you fills your ears.
“One shot... FIRE!”

Paintballs zing past each other mid-air as they whiz to their targets.
Many of your comrades will fall. Are you still alive? Close up the rank and prepare...

“Remaining players!............ one step FORWARD!............ Take aim!............”

Pain Game

This game will almost always be played at the end of the day, to use up excess ammo and give every player the chance to shoot anyone they particularly dislike! Except the marshals of course, who will patrol the game borders looking for anyone who dares hide and flush them out! It is, conversely, an optional game. There are no teams, no objectives, no time limit, just your own pain barrier and hopper full of paint! When you run out or if you have had enough, you can retreat, but we suggest you make it hasty- an open back is way too tempting a target!